I don't really subscribe to the idea of being artificially poor (this only seems necessary on the highest difficulty and in really shitty conditions). Prepare Carefully is a great mod for customizing a start that might help things go more your way. Maybe you're getting disproportionately wealthy in respect to your tech? I'm not entirely sure how to navigate a Tribal game given my lack of experience. Also, I don't have much love for tribal starts. I think maybe you're getting burnt out? I've been to a point where I just took a break because I had played too damn much and random shit was pissing me off. Maybe I should do the 3-colonist default mode for a change or the rich explorer. E.g., I don't mind having a strong char in ADOM dying because it's fun to do a new and very different one, but I just feel tired thinking that I have to delineate all the zones again, fight off the initial hunger, etc. Still, the issue isn't so much with the spike as with the tedious stuff I had to do to get to this point. That said, I had zero trouble with raider attacks or an infestation, so such a wipe came out of the blue. In the future, maybe I should try to keep the colony artificially small and poor, focusing on defences. Maybe the solution in this situation with mechs was to just drop the base in haste and move to a different location. So you end up with the same tedium, but without the fun moments and stories that justify it. Almost any crisis happens because you forgot to switch zones, close a door, put an item somewhere, notice the change in temperature, or generally the pawn decided to do something completely unreasonable like follow a rabbit into a tunnel with bugs. The problem with lower difficulties is that the real challenges don't happen, but the micromanagement troubles are still there to about the same extent. Maybe this allowed me to advance too fast. I was also playing in a favourable biome (small hills, river, reasonable temperature, shrubland), so I thought it'd be easier. The rationale for the difficulty level is that I am a generally experienced player and fairly good at strategies, so I don't see why I shouldn't be able to take the same challenge as the regular Rimworld player, and Randy Rough seems like a popular choice. I am playing on Randy Rough Tribal and was 90 days into the game. I actually found myself procrastinating turning the game on. Meanwhile, the caravan that was sent to perhaps get some explosives decided to fall asleep and there is no way to force it to move. Then all that tedium turns out to be for naught because you get even more tedium thrown at you that abolishes your previous efforts unless you engage with it. To be honest, I think I'll just drop the game for now because it feels like a ton of boring micromanagement for many minor tasks. Micromanaging hit-and-run with the centipede is super-tedious, especially because of the strange delay between shooting and moving that I guess was added for balance, but which makes micromanagement even more infuriating but no less necessary. I have a bunch of sniper rifles, but they aren't much help against the tank because the rare hits only hit for about 4%. 1 mood projector that gives -30 mood to men. 1 factory that makes a centipede tank every day Click to expand.I have had the following dropped on my base:
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